Tome of Battle: Book of Nine Swords ― Overview
Tome of Battle, specifically the Book of Nine Swords, offers a detailed 3.5 edition adaptation, now seeing 5e conversions via resources like UnearthedArcana.
PDF versions, including OCR’d copies, are available online, detailing designers and developers involved in this influential D&D supplement.
It’s a comprehensive resource for tactical combat, featuring the Crusader class and its unique maneuver system, inspiring homebrew content.
Historical Context & Publication
Tome of Battle: Book of Nine Swords emerged in 2006 as a supplement for Dungeons & Dragons 3.5 edition, published by Wizards of the Coast. It represented a significant attempt to introduce a more martial-focused and tactical combat system into the game, moving beyond simple attack rolls.
The book’s creation stemmed from a desire to provide players with more options for skilled combatants, emphasizing positioning, maneuvers, and strategic thinking. The initial publication was met with both enthusiasm and criticism, with some players finding the system complex, while others appreciated its depth.
Today, readily available PDF versions, including OCR scans, demonstrate its enduring legacy. Resources like those found on sites dedicated to homebrew content showcase ongoing efforts to adapt its concepts to newer editions, like 5th Edition, proving its lasting impact on the D&D community.
Original 3.5 Edition Details
The 3.5 edition of Tome of Battle: Book of Nine Swords introduced the core mechanics centered around “maneuvers,” special combat actions requiring specific feats and dice rolls. These maneuvers went beyond standard attacks, offering options like trip, disarm, and shield bash, adding tactical depth to encounters.
Key to the system were the Crusader, Hellknight, and Reformer prestige classes, each deeply integrated with the maneuver system. The book detailed stances, influencing combat capabilities, and a unique dice pool mechanic for resolving maneuvers.
PDF versions of the original text reveal extensive rules for customizing maneuvers and building characters focused on martial prowess. While complex, it offered a distinct playstyle, and continues to inspire 5e conversions and homebrew content, as evidenced by resources on platforms like UnearthedArcana.
The Core Concept: Maneuvers
At the heart of Tome of Battle: Book of Nine Swords lies the maneuver system, a departure from traditional D&D 3.5 combat. Maneuvers aren’t simply attacks; they are specialized combat actions demanding specific feat prerequisites and utilizing dedicated maneuver dice.
These actions, detailed within the PDF, encompass a wide range – strikes, trips, disarms, and more – offering tactical options beyond basic attacks. Success isn’t guaranteed, relying on dice rolls modified by skill and opponent resistance.
The system’s complexity, while initially daunting, allowed for highly customizable combat styles. Resources like those found on UnearthedArcana demonstrate ongoing efforts to adapt this nuanced system to 5th edition D&D, highlighting its enduring appeal and strategic depth.

Key Classes Featured in the Tome
Tome of Battle’s PDF showcases classes like the Crusader and Hellknight, offering unique combat styles and maneuver integration, inspiring 5e adaptations and homebrew.
The Crusader Class – A Detailed Look
The Crusader, a central class within the Tome of Battle, embodies martial prowess and disciplined combat. PDF resources detail its core function: mastering maneuvers. These aren’t simply attacks, but tactical actions like trips, disarms, and strikes, fueled by maneuver dice.
The class emphasizes stances, altering combat approaches and granting bonuses. A complete 5e conversion, available through community efforts, aims to replicate this tactical depth. It’s a challenging class, demanding strategic thinking and precise execution, offering a unique playstyle distinct from traditional fighters.
The Crusader’s strength lies in its adaptability, responding to battlefield conditions with calculated maneuvers, making it a formidable force on the digital tabletop.
The Hellknight Class – Strengths and Weaknesses
Hellknights, detailed within the Tome of Battle’s PDF documentation, represent a unique blend of martial skill and infernal pacts. Their strength lies in disciplined tactics and access to powerful, albeit dangerous, abilities granted by their dark patrons. They excel in controlling the battlefield, utilizing maneuvers alongside demonic enhancements.
However, this power comes at a cost. Hellknights are often burdened by alignment restrictions and vulnerabilities to holy effects. A 5e conversion must carefully balance their potent abilities with these inherent weaknesses.
Successfully playing a Hellknight requires navigating a complex moral landscape and managing the risks associated with their infernal connections.
The Reformer Class – Focus on Support and Tactics
The Reformer, as outlined in the Tome of Battle PDF, diverges from traditional frontline combatants. This class excels in bolstering allies and manipulating the battlefield through subtle tactics and strategic maneuvers. They aren’t about overwhelming force, but rather enhancing the capabilities of their companions.
Their strength lies in providing crucial support – improving accuracy, granting defensive bonuses, and disrupting enemy formations. A successful 5e adaptation would emphasize these supportive roles, potentially utilizing modified skill checks and buffing abilities.
Reformers are masters of battlefield control, subtly shifting the tide of combat without directly engaging in heavy fighting.
Maneuver System Mechanics
Tome of Battle’s core is its maneuver system, detailed in the PDF, utilizing stances and actions like strikes, trips, and disarms, governed by maneuver dice;
Understanding Stances
Stances, a foundational element within the Tome of Battle’s maneuver system – thoroughly documented in the available PDF versions – represent a character’s prepared fighting posture. These aren’t merely passive buffs; they actively modify a character’s capabilities, influencing maneuver usage and combat effectiveness.
Different stances grant bonuses to specific maneuver types, altering the maneuver dice results or providing additional effects. For example, a defensive stance might bolster resistance to attacks while hindering offensive maneuvers. The PDF details numerous stances, each catering to distinct combat styles.
Mastering stances is crucial for optimizing combat performance, demanding strategic selection based on the anticipated encounter and desired tactical approach. Switching stances consumes actions, adding a layer of tactical depth to each round of combat.
Types of Maneuvers: Strike, Trip, Disarm, etc.
The Tome of Battle, as detailed in the accessible PDF resources, introduces a diverse array of maneuvers beyond simple attacks. These tactical actions, like Strike, Trip, and Disarm, allow for dynamic combat control, shifting the battlefield advantage.
Each maneuver has specific requirements and effects, often involving opposed rolls against an opponent’s countermeasure. A Trip maneuver, for instance, aims to knock an enemy prone, while Disarm seeks to remove their weapon. The PDF outlines each maneuver’s mechanics.
Successfully executing maneuvers requires strategic timing and understanding of stance interactions, creating a complex and rewarding combat system; These maneuvers are central to the book’s tactical depth.
Maneuver Dice & Scaling
The Tome of Battle’s maneuver system, thoroughly documented in available PDF versions, utilizes specialized maneuver dice to determine success. These dice, distinct from attack rolls, represent a character’s training and precision in executing combat techniques.
The size and number of maneuver dice scale with a character’s level and specialization, reflecting their growing mastery of martial arts. Higher-level characters gain access to larger dice, increasing their chances of success.
The PDF details how these dice are added to skill checks when attempting maneuvers, and how feats and class features can further enhance their effectiveness. This scaling ensures maneuvers remain relevant throughout a campaign.
The Book of Nine Swords – Core Philosophy
Tome of Battle’s PDF reveals a philosophy centered on martial discipline, embodied by the Nine Swords Masters, influencing alignment and combat approaches.
It emphasizes tactical prowess and refined skill.
The Nine Swords Masters & Their Influence
The Book of Nine Swords, as detailed in available PDF versions, centers around nine legendary martial masters, each embodying a distinct combat philosophy and style. These aren’t deities, but rather paragons of skill whose teachings profoundly shape the maneuvers and techniques within the tome.
Their influence extends to character alignment, as certain masters favor specific ethical stances. For example, some prioritize honor and discipline, while others embrace ruthless efficiency.
Players choosing to emulate a particular master gain access to specialized maneuvers and benefit from a guiding principle that informs their character’s actions. The PDF outlines each master’s history, preferred weapons, and the core tenets of their fighting style, providing a rich source of inspiration for character creation and roleplaying.

Alignment & Philosophy of the Swords
The Book of Nine Swords, accessible in PDF format, intricately links character alignment with the philosophies of its nine masters. Each master champions a specific ethical outlook, influencing the maneuvers a character can learn and how they approach combat.
This isn’t a rigid system, but rather a guiding framework. A master favoring Lawful Good might emphasize defensive techniques and honorable duels, while a Chaotic Evil master could promote brutal, opportunistic attacks.
The PDF details how alignment impacts maneuver selection and character development, encouraging players to embody the spirit of their chosen master. This creates a deeper connection between combat style and moral compass, enriching the roleplaying experience and fostering unique character narratives.
Conversion to 5th Edition D&D
Adapting the Tome of Battle’s maneuver system to 5e presents challenges, yet resources like UnearthedArcana offer PDF-based conversion guides and class adaptations.

Challenges of Adapting the Maneuver System
Adapting the intricate maneuver system from Tome of Battle: Book of Nine Swords to 5th Edition Dungeons & Dragons presents significant hurdles. The 3.5 edition system relied heavily on a complex interplay of skill checks, feats, and specific maneuver descriptions, creating a highly customizable but potentially cumbersome combat experience.
5th Edition, by design, streamlines combat, favoring bounded accuracy and simpler mechanics. Directly translating the granular detail of maneuvers risks disrupting this balance and introducing complexity that clashes with the game’s core philosophy. Maintaining the tactical depth while adhering to 5e’s design principles requires careful consideration and creative solutions.
Furthermore, the PDF versions and online conversions often grapple with representing the nuanced effects of stances and maneuver scaling within the framework of 5e’s advantage/disadvantage system and limited action economy. Replicating the feeling of mastery and tactical control is a key challenge for converters;
Popular 5e Conversions & Resources
Numerous online resources cater to players seeking to integrate the Tome of Battle experience into their 5th Edition campaigns. UnearthedArcana serves as a central hub, hosting various homebrew conversions and discussions surrounding the adaptation of maneuvers and classes like the Crusader.
Community forums, such as r/UnearthedArcana, are brimming with player-created content, offering diverse interpretations of the Book of Nine Swords’ mechanics. Many creators share their work as downloadable PDF documents, detailing class adaptations and maneuver implementations.

Dedicated wikis and compendiums compile these resources, providing a centralized location for accessing converted content. These collaborative efforts aim to capture the tactical depth of 3.5e’s Tome of Battle while remaining compatible with 5e’s streamlined ruleset, fostering a vibrant community around this classic supplement.
Crusader Class 5e Adaptation – Key Changes
Adapting the Crusader from Tome of Battle to 5th Edition necessitates significant adjustments to preserve its core identity while adhering to 5e’s design principles. A complete adaptation focuses on replicating the maneuver system, a defining feature of the class, within the existing 5e framework.
Key changes often involve translating maneuver dice into advantage/disadvantage mechanics or utilizing existing 5e actions like Shove or Grapple to represent specific maneuvers. Resource management, traditionally handled by stamina points, is often re-imagined using Ki points or a similar limited-use pool.
PDF resources detailing these conversions emphasize maintaining the Crusader’s tactical combat prowess, allowing players to control the battlefield through precise maneuvers, mirroring the original Book of Nine Swords’ intent.

Specific Maneuvers & Their 5e Equivalents
Adapting maneuvers from the Tome of Battle PDF involves mapping them to 5e actions like Shove, Grapple, or utilizing advantage/disadvantage for tactical effects.
Trip Maneuver – 5e Implementation
Implementing the Trip maneuver from the Tome of Battle PDF in 5th Edition requires careful consideration. Directly translating the 3;5 mechanics isn’t feasible, but several 5e options capture the essence. A well-timed Shove action, attempting to knock a creature prone, is the closest equivalent.
Alternatively, a Grapple check followed by a successful Athletics (Escape) check from the target can simulate a trip. Consider granting advantage on the Shove or Athletics check if the character has proficiency with martial weapons or specific maneuvers.
Homebrew options could involve a modified Grapple, imposing disadvantage on attacks or movement. Resources on UnearthedArcana often explore similar conversions, offering inspiration for a balanced and thematic implementation.
Disarm Maneuver – 5e Implementation
Adapting the Disarm maneuver from the Tome of Battle PDF to 5th Edition presents unique challenges. The core concept – forcing an opponent to drop their weapon – lacks a direct equivalent in the standard ruleset. Utilizing the Attack action with the intention to disarm, coupled with a contested Strength (Athletics) or Dexterity (Acrobatics) check, is a viable approach.
Success would require the target to make a Strength saving throw or drop the item. Consider imposing disadvantage on the target’s saving throw if the attacker has a higher Strength score.
Homebrew rules, inspired by resources like UnearthedArcana, might introduce a specific “Disarm” action, consuming an attack to attempt the maneuver, mirroring the tactical depth of the original 3.5 system.
Shield Bash Maneuver – 5e Implementation
Implementing the Shield Bash maneuver from the Tome of Battle PDF in 5th Edition requires creative adaptation. While 5e doesn’t natively support dedicated shield bashing as a maneuver, it can be approximated using the Shield Master feat. This feat allows a player to bash with a shield, potentially pushing a creature.
However, to truly capture the ToB’s tactical nuance, consider allowing a bonus action attack with the shield, inflicting minimal damage but potentially imposing the prone condition on a failed Strength saving throw.
Resources like UnearthedArcana often showcase similar homebrew options. This approach aims to replicate the control and disruption offered by the original maneuver, enhancing combat versatility.

Resources & Downloads
Tome of Battle PDFs, including OCR versions, are accessible online. Explore online compendiums, wikis, and community forums for discussions and conversion resources.
UnearthedArcana provides homebrew content, aiding adaptation to 5th Edition D&D.
PDF Availability & Legality
Finding a PDF of Tome of Battle: Book of Nine Swords requires careful consideration of legality. While numerous sources offer downloadable PDFs, including OCR versions readily available through a simple online search, many of these are not officially sanctioned.
The original publication is a Wizards of the Coast product, and distributing unauthorized copies infringes on copyright. Legally obtaining the content often involves purchasing a physical copy from online retailers like Amazon, or seeking officially licensed digital versions if they become available.
Be cautious when downloading from unofficial sources, as these may contain malware or incomplete files. Supporting the creators by purchasing legitimate copies ensures continued development of quality Dungeons & Dragons materials.
Always respect intellectual property rights when accessing and sharing gaming resources.
Online Compendiums & Wikis
Several online resources serve as valuable compendiums for Tome of Battle: Book of Nine Swords information, even without a direct PDF download. Dedicated wikis and fan-maintained sites meticulously catalog maneuvers, class features, and the philosophies of the Nine Swords Masters.
These platforms often feature community discussions, clarifying complex rules and offering insights into effective strategies. UnearthedArcana, a popular D&D homebrew hub, hosts numerous 5e conversions and adaptations inspired by the book.
While not a replacement for the official text, these resources provide accessible summaries and interpretations, aiding players and Dungeon Masters alike. Community forums foster collaboration and knowledge-sharing, enriching the experience.
Exploring these wikis can significantly enhance understanding of the book’s intricate mechanics.
Community Forums & Discussions
Active community forums are central to understanding and adapting Tome of Battle: Book of Nine Swords, particularly regarding its 5e conversion. Platforms like Reddit’s r/UnearthedArcana host extensive threads dedicated to the Crusader, Hellknight, and Reformer classes.
Discussions frequently revolve around balancing maneuvers within the 5e framework, addressing challenges of adapting the original 3.5 system. Players share homebrew rules, optimized builds, and tactical insights.
These forums serve as invaluable spaces for clarifying ambiguities, troubleshooting issues, and collectively refining conversions. Seeking advice from experienced players can significantly improve gameplay.

Engaging in these discussions fosters a deeper appreciation for the book’s design and its enduring legacy within the D&D community.

Impact & Legacy
Tome of Battle profoundly influenced subsequent D&D materials, inspiring tactical combat options and class designs, while its 5e conversions continue today.
Player feedback highlights its complexity and rewarding depth, solidifying its place as a cornerstone of 3.5 edition content.
Influence on Subsequent D&D Materials
Tome of Battle: Book of Nine Swords’s impact resonates through later Dungeons & Dragons editions, particularly in its emphasis on tactical combat and character customization. The core concept of maneuvers, initially detailed within the PDF and subsequent conversions, laid groundwork for combat systems prioritizing positioning and skillful execution.
Its influence can be observed in the design of later martial classes and subclasses, which often incorporate elements of stance-based combat or specialized combat techniques. The book’s detailed approach to combat, moving beyond simple attack rolls, inspired designers to create more dynamic and engaging encounters.
Furthermore, the Tome’s focus on character builds centered around specific combat philosophies influenced the creation of prestige classes and archetypes in subsequent materials, fostering a deeper level of character specialization.
Critical Reception & Player Feedback
Tome of Battle: Book of Nine Swords garnered a mixed, yet largely positive, reception upon its release. Critics praised its innovative maneuver system, offering a tactical depth absent in standard D&D 3.5 combat. However, the complexity of the system and the steep learning curve were frequently cited as drawbacks, particularly for newer players.
Player feedback mirrored this sentiment; many lauded the increased strategic options and the feeling of mastery gained through skillful maneuver execution. Conversely, others found the system cumbersome and disruptive to the flow of gameplay.
The PDF’s availability fueled extensive online discussion, with players sharing homebrew conversions and optimizations, demonstrating a dedicated, if sometimes divided, fanbase. The book remains a topic of debate within the D&D community.